#include <array>
#include <cassert>
#include <iomanip>
#include <map>
#include <sstream>
#include "TChain.h"
#include "TDecayChannel.h"
#include "TFile.h"
#include "TGenPhaseSpace.h"
#include "TH1.h"
#include "TH3.h"
#include "TLorentzVector.h"
#include "TMath.h"
#include "TObjArray.h"
#include "TROOT.h"
#include "TString.h"
#include "TSystemDirectory.h"
#include "TSystem.h"
#include "TTree.h"
#include "TVector3.h"
#include <TGeoVolume.h>
#include <TGeoManager.h>
#include <TGeoShape.h>
#include <TGeoBBox.h>
#include "Framework/Algorithm/AlgFactory.h"
#include "Framework/Conventions/Constants.h"
#include "Framework/Conventions/Controls.h"
#include "Framework/Conventions/Units.h"
#include "Framework/EventGen/EventRecordVisitorI.h"
#include "Framework/EventGen/EVGThreadException.h"
#include "Framework/GHEP/GHepParticle.h"
#include "Framework/GHEP/GHepRecord.h"
#include "Framework/Messenger/Messenger.h"
#include "Framework/Numerical/RandomGen.h"
#include "Framework/ParticleData/PDGCodes.h"
#include "Framework/ParticleData/PDGLibrary.h"
#include "Framework/Utils/PrintUtils.h"
#include "Physics/BeamHNL/HNLFluxRecordVisitorI.h"
#include "Physics/BeamHNL/HNLBRCalculator.h"
#include "Physics/BeamHNL/HNLDecayUtils.h"
#include "Physics/BeamHNL/HNLEnums.h"
#include "Physics/BeamHNL/HNLFluxContainer.h"
#include "Physics/BeamHNL/HNLKinUtils.h"
#include "Physics/BeamHNL/SimpleHNL.h"
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