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GENIEGenerator
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#include <sstream>#include <algorithm>#include <cassert>#include <TMath.h>#include <Math/IFunction.h>#include <Math/IntegratorMultiDim.h>#include <Math/AdaptiveIntegratorMultiDim.h>#include "Framework/EventGen/XSecAlgorithmI.h"#include "Framework/ParticleData/BaryonResUtils.h"#include "Framework/Conventions/GBuild.h"#include "Framework/Conventions/Controls.h"#include "Framework/Conventions/Constants.h"#include "Framework/Conventions/Units.h"#include "Framework/Conventions/KinePhaseSpace.h"#include "Framework/Conventions/KineVar.h"#include "Physics/XSectionIntegration/GSLXSecFunc.h"#include "Framework/Interaction/Interaction.h"#include "Framework/Messenger/Messenger.h"#include "Framework/ParticleData/PDGUtils.h"#include "Framework/ParticleData/PDGCodes.h"#include "Framework/ParticleData/PDGLibrary.h"#include "Physics/Resonance/XSection/SPPXSecWithCache.h"#include "Framework/Numerical/MathUtils.h"#include "Framework/Utils/KineUtils.h"#include "Framework/Utils/Cache.h"#include "Framework/Utils/CacheBranchFx.h"#include "Framework/Numerical/GSLUtils.h"#include "Framework/Utils/Range1.h"#include "Framework/Utils/XSecSplineList.h"
1.8.5