GENIEGenerator
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#include <TMath.h>
#include <TF2.h>
#include <TROOT.h>
#include "Framework/Algorithm/AlgConfigPool.h"
#include "Framework/Conventions/GBuild.h"
#include "Framework/Conventions/Controls.h"
#include "Framework/Conventions/KineVar.h"
#include "Framework/Conventions/KinePhaseSpace.h"
#include "Framework/EventGen/EVGThreadException.h"
#include "Framework/EventGen/EventGeneratorI.h"
#include "Framework/EventGen//RunningThreadInfo.h"
#include "Framework/GHEP/GHepRecord.h"
#include "Framework/GHEP/GHepFlags.h"
#include "Framework/Messenger/Messenger.h"
#include "Framework/Numerical/RandomGen.h"
#include "Framework/Numerical/MathUtils.h"
#include "Framework/ParticleData/BaryonResonance.h"
#include "Framework/ParticleData/BaryonResUtils.h"
#include "Framework/Utils/KineUtils.h"
#include "Physics/Resonance/EventGen/RESKinematicsGenerator.h"