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GENIEGenerator
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#include <TMath.h>#include <TVector3.h>#include <TLorentzVector.h>#include <Math/IFunction.h>#include <Math/Integrator.h>#include <complex>#include "Framework/Algorithm/AlgConfigPool.h"#include "Physics/XSectionIntegration/XSecIntegratorI.h"#include "Physics/QuasiElastic/XSection/QELFormFactors.h"#include "Physics/QuasiElastic/XSection/QELFormFactorsModelI.h"#include "Framework/Conventions/GBuild.h"#include "Framework/Conventions/Constants.h"#include "Framework/Conventions/RefFrame.h"#include "Framework/Conventions/KineVar.h"#include "Framework/Conventions/Units.h"#include "Physics/Common/VertexGenerator.h"#include "Framework/GHEP/GHepParticle.h"#include "Framework/Messenger/Messenger.h"#include "Physics/NuclearState/FermiMomentumTablePool.h"#include "Physics/NuclearState/FermiMomentumTable.h"#include "Physics/QuasiElastic/XSection/NievesQELCCPXSec.h"#include "Framework/Numerical/RandomGen.h"#include "Framework/ParticleData/PDGCodes.h"#include "Framework/ParticleData/PDGLibrary.h"#include "Framework/ParticleData/PDGUtils.h"#include "Framework/Numerical/MathUtils.h"#include "Framework/Utils/KineUtils.h"#include "Physics/NuclearState/NuclearUtils.h"#include "Framework/Utils/PrintUtils.h"#include "Framework/Numerical/GSLUtils.h"#include <iostream>#include <fstream>#include "Physics/NuclearState/NuclearModelI.h"
1.8.5